About Servants of Seagis
From SeagisWiki
Servants of Seagis is a Horde guild on the Spirestone server. We are a casual raiding guild, meaning that we are comprised of people who have real world commitments that preclude a "hard core" raiding schedule, but would still like to experience end game content. Playing on a PvP server, we also mix it up with the Alliance whenever the opportunity presents itself because, let's face it, everyone loves a good gnome-punting party.
The guild was founded by a group of real life friends who have been playing MMO's together for nearly ten years. We've been in all kinds of guild ranging from the small family types, to the large raiding guilds. Our goal was to take the best from all of our experiences to create a fun environment where we can relax and have a good time, and still see everything there is to see in World of Warcraft. Though we started out as real life friends, we have expanded our membership to include people from all over, and are always welcome to like minded individuals being a part of our guild.
Our ages are typically in the 25-35 range, and while most of the times we are civil in guild chat, we do occasionally descend into the gutter from time to time. As such, we try to recruit mature players. We also try to avoid people who are constantly begging for items or instance runs since we are a small guild and we respect each other's play time. Now, this doesn't mean that we will drive to your house and beat the crap out of you if you ask for the occasional favor, or lie about your age (we only do that if you're a prot. warrior named Penrith who rolls on an epic DPS ring against a rogue named Matada), but we do expect a certain amount of maturity and independance from our membership.
Other than that, we're pretty laid back about most things. We don't put restrictions on how you spec (the current guild leader normally raids as a laser turkey, for example), our raid schedule is pretty light (though you're free to do as much as you'd like), and as long as you treat everyone with respect (except Alliance, of course), all are welcome to join us. If this sounds like a good fit for you, please feel free to post to the Applications forum on our web site, and one of our officers will be in contact with you.
Contents |
Ranks
Guild Leader
Keeps the guild running, and does all the boring stuff so the others can spend their time having fun. Title may change from guild leader to guild leader. Heads the guild council, which consists of the guild leader and the Viszers. Major decisions affecting the guild are voted on by the guild council, but the Guild Leader has authority to make unilateral decisions in emergency situations that
Viszer (Alt)
These officers advise the guild leader, and provide additional support in running the guild. These are members who always go above and beyond the call of duty, and are selected by the guild leader. Viszers assist the guild leader in defining guild goals, strategy, and policies, but are granted no additional privileges beyond those of at Strike Team member.
Strike Team
Members who focus on raiding,. These members consistently sign up and are on time for raids, and are willing to respec and provide consumables (or materials) to help with progression. In return, Strike Team members are given first opportunity to sign up for raid slots. The number of Strike Team members is limited to a number decided upon by the guild and raid leaders based on the requirements of the guild. Alts may not be members of the Strike Team without special permission from the Viszers.
Honor Guard
These members have excelled in PvE, PvP, or just being an all around helpful guild member. It is a rank for those who deserve recognition, but do not have the time or desire to server as either a Viszer, or on the Strike Team. Promotion to this rank is decided by a majority vote by all of the Viszers and the Guild Leader.
Member (Alt)
The core groups of members that make up the guild. This rank has no real responsibilities, and once initiates have been promoted to full members, they are welcome to stay for as long as they wish.
Initiate
New members to the guild will remain as initiates for a trial period not to exceed four weeks, during which time they will be entitled to all the privileges of full members, except that they may not have alts in the guild. During the trial period, initiates will be evaluated by their fellow guild members. Assuming nobody objects to their becoming a full member, initiates will be promoted once three full members have posted on the forums approving the initiate. Any objections must be resolved to the satisfaction of all officers prior to the initiate being promoted to full member.
Loot Policy
Instances and 10 Man Raids
For instance runs and 10 man raids, we use a random roll system. On Bind on Equip loot, roll need if it is an upgrade for you, or greed otherwise.
For Bind in Pickup loot, roll need if it is an upgrade for you. Otherwise, you should pass. If everyone passes on the item, everyone may roll for the item to vendor, or if an enchanter is present, to have the item broken for a shard.
25+ Man Raids
Once we start doing 25+ man raids, we will start using a DKP system. More details will come as we get closer to being ready for later raid content.
Code of Conduct
Regardless of your rank in the guild, we place high value on honor in this guild, which means treating your fellow players with respect, whether in game or on any public forums. If you can't be polite, don't post. Your actions reflect upon the entire guild, and any misconduct or disrespect of fellow players will not be tolerated. We want to establish and maintain a reputation for being a quality guild, full of helpful and active members who are an excellent addition to any group or party... do your best to live up to these expectations.
That said, most members of the guild are pretty thick skinned, and guild chat can get a little graphic from time to time. This has worked well for us since we recruit mature members who know how to pull back one they have crossed "that line."
The following are some examples of behavior that in severe cases may result in disciplinary action or immediate removal.
- Racism, sexism, bigotry or promotion of real-life violence towards another person. This includes using slurs based on race, color, creed, sex, or sexual identity.
- Harassment of fellow players, whether in guild or not. It is up to you to be the bigger person and remember this is just a game. If another person is harassing you, use the appropriate channels (ignore them, report them to an officer, report them to a GM). Striking back usually just results in you getting banned, not them.
- Unethical playing. Those caught using exploits, hacking, ninja-ing, intentionally wiping a group or otherwise playing unethically will be removed.
- Spamming. Whether in general chat, guild chat, yells, ventrilo, whereever, spamming is annoying and is meant to disrupt the normal flow of conversation. Don't do it.
Remember, that guild tag over your head makes each of you a representative of Servants of Seagis. Act the way you want Servants of Seagis to be remembered.
Disputes
No matter how much everyone gets along, arguments are bound to occur. These should not occur in Guild Chat or Raid Chat, however. Reserve your arguments for whispers and contact an officer if you need further resolution. If an argument erupts, you will be asked to take it to tells once. If it continues after you have been asked to take it to tells you will suffer disciplinary action and possible removal from the guild.
Also, from time to time, you may question a policy or procedure that we have in place, and maybe have a thoughtful argument for a better policy. These are encouraged, but should be done on the forums. Guild Chat and Raid Chat are not the places for such discussions.
Finally, negative behavior is frowned upon and may be punishable through disciplinary action and or removal from the guild. This includes voicing distaste for the guild as a whole and/or guild members, as well as complaining about guild activities/policies/general way of conducting itself. (Within this policy we do allow for a negative attitude, but not consistently or to a degree where it disrupts guild activities or the guild as a whole). In other words, an isolated incident or two won't adversely affect you... however continuously beating a dead horse or constant complaining will.
Inactivity
We want our players to be active. Therefore, we do require that you sign on at least once a week, if only to pop in and say hello. Players who are inactive for longer than 30 days may be removed at any time. If you know you need a leave of absence, let an officer know and we can grant you extra time. We don't want to remove good players because they can't play for a period of time, but at the same time we don't want our member list cluttered with abandoned characters either. Remember, if you're removed for inactivity, we'll likely reinvite you when you get back.
The "No Drama" Clause
We want the game to be enjoyable for everyone, and we want being part of Servants of Seagis to be a pleasant and rewarding experience. As such, we are implementing a "No Drama" clause. We at Servants of Seagis have a Zero Tolerance policy with drama. There are sufficient avenues for outlet of frustration (such as these forums, tells to officers, logging off, etc.) that there is no excuse for causing drama or participating in drama, whether internal to the guild or external. If such an occurance should occur, this is what will happen:
- An officer will investigate the issue.
- If you are found to be the source of the drama, you will be removed from the guild, regardless of the legitimacy of the reason the drama started. Keep this in mind. You must keep yourself in check... it doesn't matter if you're "right" or "wrong"... if you start drama you're out.
- Depending upon the severity of the issue, all participants may face guild repercussions, be it a temporary suspension of guild participation privileges, loss of guild rank, or removal from the guild.
We take this very seriously, as should you.
Guild Removal
Generally we're a pretty laid back guild. As long as you're not a douche bag, you're pretty much free to stay as long as you want. The following things, however, may result in your removal.
- You've pissed me off. This will be obvious. It takes a lot for me to get pissed enough to kick someone from the guild. In the year and a half that Servants of Seagis has been around, only one person has been kicked. Being the second is not a goal to strive for. There's not much you can do about it once it happens, and you may or may not get a warning beforehand (though if you've pissed me off to the point of removing you, you've probably already had plenty of warnings).
- Violating the code of conduct. We're an adult guild, and we generally act like adults. Which means that we're both mature, and have mature (rated R or above) language. We aren't a "family guild." There isn't much that shocks us... That said, if someone tells you you've crossed a line, back the fuck off. If there's a problem, I'll solve it as quickly as possible. I think you know the fastest method I have of solving that problem.
- Pirates are good, ninja's are bad. Pirates may occasionally accidentally need something or loot something they shouldn't have. They generally apologize for it, make compensation, and make damn sure it never happens again. Ninjas do it purposefully, are unapologetic kleptomaniacs who will find themselves applying to other guilds rather quickly.
- You're annoying. As a GM, my goal is to have as little drama to deal with as possible. Part of that is making sure that everyone gets along or can at least stand one another. If I constantly get complaints about you and your behavior, that puts a buzzing in my ear, and I don't like my ear to buzz.
Guild Bank
The guild currently does not use a guild bank system of any kind, though this policy may be revisited as we progress and determine that a bank system would be beneficial to the guild as a whole.
Raiding and the Strike Team Rank
The following raid policies are expected to be followed by those on the Strike Team, and those who wish to be promoted to the Strike Team raiding rank. Strike Team members who do not follow these policies may be returned to Member status, while Members who do not follow these policies will not be considered for promotion. Note that if you do not wish to be a member of the Strike Team, these policies are completely optional.
DKP
Currently we are using a /random roll method of loot distribution. Once we start moving toward 25 man content, we will switch to a DKP system. While the system has yet to be defined, we do plan on rewarding those who are currently active with bonus points when such a DKP system is implemented.
Required Mods
Strike Team members are required to have at minimum Omen (or KLH Threat Meter), and Decursive (if applicable).
Ventrilo
Strike Team members are required to have Ventrilo installed. A microphone is not required, however it is helpful and recommended. Please take the time to purchase a microphone with decent sound. Players with excessive background noise may be asked to turn their microphone off. Remember, it's your fellow guild members ears that bad microphones hurt most. If for some reason you are unable to connect to Ventrilo due to a temporary situation, an exception may be arranged. Please see any Officer if that is the case.
Raid Schedule
We now have online signups for raids. It is important that you take the time to sign up for raids to show your interest. While we cannot guarantee a raid slot to all sign ups (as other factors also weigh into the decision), it is a factor in determining who gets to go, and could make the difference between two equally qualified choices.
Raid invites begin 30 minutes prior to start time. Start time is generally 9PM server time, however that time is not set in stone. Don't assume, or don't complain if you do and it has changed. Make sure to check the time of the event prior to signing up, and make sure to check back the day of the raid to make sure the time hasn't changed.
- When raid invites start you must be on your main, be prepared for the run with all consumables ready and all strategies read. You have until 15 minutes prior to start time to arrive at the starting point.
- The last fifteen minutes prior to start time are spent going over the first boss fight, arranging groups, and filling out any open spots.
- How we invite. We invite based on the following variables:
- Class or role needs. Obviously, we're not going to raid Gruul's with 25 priests.
- Signups. While it's not a guarantee you'll get invited, if it's between you and someone else, and you signed up and they didn't, and there's no other criteria of higher importance that might influence the decision (like you're both resto shaman), then the sign up will likely get invited first. This is to encourage people to be active in the guild and participate in the forums.
- Being on-time. If you're online and in Ventrilo available to raid, you'll often get in before someone equally qualified who wasn't ready.
- Being prepared. If we have to wait for you to finish an instance, then repair, buy consumables, get a bunch of potions and flasks made, cook buff food, hit the AH, wait for a guy to give you an enchant, turn in a quest, etc... we're gonna be looking around for someone else who has all their stuff and is ready to go right now. Just saying.
- Attendance. We're going to take the people who have been online and available for the past three raids over those who haven't. That's just to encourage attendance. Being online and available doesn't mean that you got an invite, by the way. Whether you were in the raid, or hanging around on the wait list doesn't matter. As long as you told the raid leader you were interested in going, and made yourself available during the raid, it counts whether the raid used you or not. You have just as much weight in getting to go the next raid as someone who was in the raid, since it's not fair to exclude you just because they got to go and you got to hang around and wait.
Only an Officer or Raid Leader can order a summons for you. Depending on the instance, one may or may not be available. Always assume there is not a summons available. Meeting Stones will be used where feasible. Please note that if you need to be summoned, it will be done after the 15 minute prior mark, and you will not be eligible for the "on time" bonus, so make every effort to get to the starting point even if it's been acknowledged that you can receive a summon.
We do not "hold" raid spots. Do not ask for us to hold one for you. If you cannot be online at the start, you can be on the waiting list. There is one exception to this rule. If you know ahead of time that you cannot make the start of invites, but will be on by the start of the raid, tell your raid leader and they may at their discretion hold a spot for you. You will be expected to be at the instance on login, which means that you will need to have prepared your character and gotten them to the instance prior to your previous logoff. If you are not prepared, or are not at the instance when you log on, your spot if held will immediately be given to the next player on the wait list.
Come prepared. The raid leader and officers have better things to do than to inspect every single person in the raid to ensure that they brought the appropriate gear, potions, mods, Ventrillo, etc. It is your responsibility to ensure that you are fully prepared before the raid. If you aren't, expect to receive a whisper informing you that you are being removed from the raid for X reason. We don't have time to spend an hour troubleshooting your out-of-date or broken mods - you should do that on your own time!
Raiding outside of the Guild
Since we are a small guild, we have no problems with any of our members raiding with other groups outsides the guild. In fact, we see it as an excellent opportunity to broaden horizons, learn new encounters, which you could then pass on to the rest of the guild. The only thing we ask is that your external activities do not interfere with any scheduled guild events.
Alts and Raiding
For alts signing up to raid, the raid policy is that mains get first priority for invites.
However, if your alt is requested to attend the raid in place of your main, for that raid only your alt is considered a main. If your alt has been requested more than three times by the raid to attend, your alt is considered a Strike Team member for that Instance from that point forward, whether attending by request or not, and enjoy all the rights that the Strike Team enjoys for invite priority.
However, we do request that you keep in mind that this policy is for the good of the guild. Be very generous when playing on your alt. Pass rolls to mains when possible, or give up your spot to mains when possible. This may be suggested by the raid, though we will not force you to pass or give up your spot. However, if we find that this policy is causing more loot to end up in the hands of alts than in the hands of mains that are active and need them, we may rescind this policy or alter it, so it's in your best interest as an alt to be generous with loot drops. Don't be the guy that ruins it for everyone.
